XenoHorizon is a simple game-developing studio created to… well, make video games. Founded in the year of 2014, we’re nothing special quite yet, and the inspiration behind our name isn’t anything special, either.
You know how people call the place where the sky meets the ocean the horizon? Well, you ever think what’s beyond there? I like to think the horizon continues forever (metaphorically, anyway), and there’s something unknown, something foreign, maybe even something strange (see: “xeno-“) out there just waiting to be discovered. Like an adventure’s waiting for us, and we just have to expand our own horizons and set sail for new ones.
Our priority is to publish video games on various consoles and platforms, as possible and fitting given the project’s design, audience, and more.
Masroor Q. – Founder, President & CEO – Handles executive decisions, game design, programming, music and graphic direction, story-boarding, trailers, management, marketing, publishing, and more… doesn’t do everything, but has a hand in everything.
Aoki K. – Music Composer – Our only composer because he’s the only one we need. Completed the soundtrack for Arrow Time U and is working on the soundtrack for Luminous Plume.
Aji P. – 2D Animation & Special Effects – Unannounced Project
Devin K. – 2D Graphics Artist, Logo & UI Design – Unannounced Project
People who have assisted us with projects in the past.
Dana A. – Assistant Developer – Test Your Mind (Level Programming, Game Planning, General Development, Marketing). Also assisted with programming and animation for the early prototyping phase of Luminous Plume.
Justin L. – Assistant Developer & Technical Specialist – Assisted with development and technical support during the earlier stages of Luminous Plume’s development.
Hanh Chu – Character Designer & Illustrator – Luminous Plume – Responsible for the game’s final character designs and key illustrations.
Robert T. – 2D Graphics Artist – Arrow Time U, Test Your Mind
Peter W. – 2D Graphics Artist – Test Your Mind
Ameshin – 2D Graphics Artist – Luminous Plume (Prototyping Phase)
Joining the Team
If you’ve got some great programming or design experience and want to join the team*, feel free to reach out via the contact page. However, please don’t e-mail me offering your job services for some third-party contract: we’re currently looking for dedicated people to join our team of regular collaborators, not contract workers. Thank you for your understanding.
*Please have a portfolio ready and be prepared for a discussion of your abilities and experiences related to game development. Thank you.